Racks of lettuce, basil and kale in four growth stages line a grow hall deck under LED rigs, with a harvest gantry overhead.

Upper city farms

Food is grown high in each rotor, where gravity is 0.6 g and the air is the same air the city breathes. A grow hall of twelve decks, a process wing and a loading dock turn light and water into salad, bread and bottled drinks.

What you see

The farm of Tsiolkovsky (Rotor 1) sits on the 1,000 m ring level. The floor is 1,500 m from the axis, so gravity is 0.60 g. A link bridge connects it to the ascender, and the visitor gallery looks along a deck of the grow hall.

The hall is 288 m long, 124 m wide and 96 m tall: 24 bays of 12 m and 12 decks of 8 m. Racks of lettuce, basil and kale stand in four growth stages, from seedlings to heads ready to cut. LED rigs light them, nutrient channels feed them, and a harvest gantry runs overhead.

Totes of fresh greens travel a belt through a wash tunnel, an optical sorter and a weigher in the farm process wing.
Totes of greens on the belt through the wash tunnel, optical sorter and weigher. Open this view in the simulation

Next to the hall is the process wing. Totes arrive on a belt and pass the wash tunnel, the optical sorter and the weigher. The wing also holds packing, a bakery, bottling and a cold store. Four aeroponic towers, 15 m across and 72 m tall, grow roots in mist. A fermentation block makes protein and ingredients, and a tank farm stores the water and nutrients.

Stacked crop galleries, nutrient vessels and robotic harvesters fill the upper city above the artificial sky.
Stacked crop galleries, nutrient vessels and robotic harvesters in the upper city. Open this view in the simulation

Ordinary food leaves on freight pods from the dock: crates of salad, trays of loaves, bottles and wrapped pallets. The fermenters are about 50 m tall and make roughly 2 t of product an hour. Fermentation supplies protein and other ingredients alongside the crops.

Why up here

Partial gravity is preferred to none for growing, and a food factory does not need to be near the streets. Putting farms at 0.4 to 0.6 g keeps the 1 g ground for parks, schools and homes. Above about 800 m the frame is an atmospheric service district, not housing: utilities, crop galleries and process halls.

Glass-faced grow galleries glowing white and magenta beside tanks, pipework and air handlers high in the city.
The 1,000 m service tier from the open fringe: glazed grow galleries lit white and magenta, with vessels and air handlers. Weight here is 0.60 g. Open this view in the simulation

The air in the farm is the shared habitat air, so there are no airlocks and no separate farm vessel. Water and nutrients circulate in a recycling loop, with continuous recovery rather than a perfect seal. The science is in Air, water and food, and the gravity story is in Artificial gravity.

Water is the other loop. The farms recover it continuously, and what slips away is topped up from the asteroid ice held in Ehricke, the industrial rotor.

Key numbers

0.60 gat the 1,000 m farm level
288 mlength of the grow hall
12decks, each 8 m high
4aeroponic towers, 72 m tall
0airlocks between farm and city
Go deeper: Facility levels and methods

Three levels of the frame carry service uses. At 625 m (0.75 g), one slot in four on the plate quarters is a utility plant for reclaimed water, nutrients and ventilation. At 1,000 m (0.60 g) are the crop galleries and process halls. At 1,500 m (0.40 g) are specialist process and crop research halls.

The farms use hydroponics, aeroponics, stacked crops, fungi, algae, precision fermentation and microbial protein. The grow hall's twelve decks give about 430,000 m² of growing area.

Every flow is tracked by element. There is no landfill: water, carbon, nitrogen, phosphorus, metals, glass and polymers are all recovered.

Visit

Open in the simulation: Upper City Agriculture Open in the simulation: Farm Grow Deck Open in the simulation: Farm Harvest Line Open in the simulation: Farm Packaging and Dispatch Open in the simulation: Service Facilities at 1,000 m Open in the simulation: Upper City Fringe

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